
This time, Kratos’ vengeance is aimed towards the Furies: vicious arbitrators who punish anyone who breaks their oaths and promises. As was God of War tradition up to that point, Ascension primarily consists of Kratos killing Greek monsters and mythological figures. Much of Ascension’s narrative relies on story beats and backstories that gamers had learned from previous entries, but it adds details that provide extra context and character motivations. God of War: Ascension takes place six months after Kratos was tricked into killing his wife and daughter.

God of war betrayal series#
So if you’re waiting to dive into God of War: Ragnarök and need a refresher (or explainer) on how the series got to this point, here’s a chronological breakdown of the God of War timeline so far. Even the latest God of War games, which softly rebooted the series, share countless connections with the previous games that might elude some gamers’ eyes. To make matters more confusing, the main entries in the series feature references that call back to earlier events gamers might have missed if they didn’t try some of the slightly more obscure titles in the franchise. Granted, the series avoids the worst curse of narrative bloat that plagues franchises like Kingdom Hearts, but every God of War entry provides intriguing extra bits of lore and context. In the grand tradition of many long-running video game franchises, those follow-ups soon formed an elaborate timeline that is as confusing as it is impressive. Even though God of War was seemingly designed as a one-and-done story, its success all but guaranteed a sequel When that second game proved to be just as lucrative and acclaimed, even more projects were greenlit. Gamers were so blown away by its action and cinematic presentation that even the game’s murderous anti-hero, Kratos, soon became an unlikely PlayStation mascot. For a cell phone game God of War: Betrayal is a decent diversion and it’s probably one of the best looking mobile phone games in the US to date.In 2005, Santa Monica Studio introduced gamers to a bloody new experience simply known as God of War. However, the timing is a little slower between presses than the console version. Like the Playstation 2 games you can do a finishing move by successfully completing a button pressing mini game. Crammed onto the tiny screen are faithful replications of Kratos finishing moves where he viciously tears apart boss monsters. When in a pit Kratos has little room to move and it’s easy to get surrounded. The only time when Kratos is in danger is when he’s trapped in a pit and needs to kill a fixed number of enemies to exit. At least in the first two levels enemies will just stand there waiting for Kratos to kill them. Yeah, you can’t do that in God of War: Betrayal and the game compensates by slowing the action down. It takes some time to get used to if you’ve played a lot of God of War because you’re used to an agile Kratos who can dodge roll around a minotaur and quickly counter attack. Since some mobile phones can only respond to one button at a time you have to stand still if you want to attack.


Something unusual about God of War: Betrayal is you can’t run and attack simultaneously.

You can use the D-pad to move Kratos around and pressing the center “OK” button makes Kratos swing the Blades of Athena. Like other God of War games you play as Kratos, except everything is in 2D. Last week I spent some time playing God of War: Betrayal and it’s a faithful rendition of the franchise. God of War’s first mobile debut won’t be on the PSP, Kratos is coming to a mobile phone near you way before God of War: Chains of Olympus comes out.
